Recently I got an assignment at SAITM to model a 'daagaba' in 3D and do a 24 hour timelapse on it. This seemed quite simple on the face of it and I was pretty sure I could do this inside Maya (my preferred software for 3D). The model of course went without a hitch and I finished it in one day.
All of this is just simple poly modeling since I knew I was going to go for medium to far away shots and a high level of detail was not needed. Just basic objects so the viewer can see a silhouette or catch the specular reflection off it. Specially the 'kotha' (The tapered part on the top of the daagaba) and the 'mal asana'( the 4 structures around the daagaba). Typically these parts are heavily decorated in real life and modeling every tiny detail would have been a pain in the butt. -___-.
I was really frustrated at this point. The 1st object I started texturing and I'm screwed ! I was starting to think I might have to go to Zbrush for the rock when I saw a Vue advert on CGSociety. I suddenly realized I had a solution to cover my texturing problem plus do a kick ass environment for my scene. :)
Since I have Vue Xstream and I thought I could do it inside Maya itself. I loaded the Vue plugin and and started to create a terrain. Immediately Maya crashed. Still I wasn't put off and I reloaded the scene and started it again. again Maya crashed. Did this a couple of times. Each time Maya crashed. I was fast beginning to lose interest at this point.
However, to step around this, I decided to import my scene to Vue and work in standalone mode, I could also texture them inside Vue. Had some small problems with the import. Some inverted normals and hidden objects, After a couple of iterations, I finally got everything inside Vue correctly. A very important thing to note here is the practice of a proper naming convention.
Specially if you have a several hundred objects like in this scene. Its a bit hard to know which object is the small flower petal on the tower when you have a list like "pPlane1, pPlane2.... up till pPlane364. :)
Anyway, initially I was going for a temple on the rock by the sea (Maya Fluids), but when I went to Vue I knew I could make a panoramic landscape full of vegetation and stuff.
A procedural terrain, water plane plus a beautiful animated atmosphere took care of the environment. I had to sculpt the terrain a bit to create the lake. A new addition in Vue is the 3D sculpt tool. I didn't have time to experiment but I think now it will be possible to create arches and overhangs with Vue terrains!(lol, I'm still a Vue noob. and there may have been ways to do it earlier also).The vegetation is a tweaked eco-system material. And of course the camera animation is nothing to write home about, a simple 3 key frame animation. Things were going along pretty smooth until this point.
Then I started to setup the render. First I started using the presets. Final seemed very acceptable to me. Going to Broadcast simply enabled the motion blur. However the render times were still high. So I decided to try and customize it. after taking down the sub ray settings and the Advanced effects Quality down I ended up with trees that looked worse than Paint-fx trees. :P So I slowly dialed them up bit by bit and in the end shaved off about 1-7 seconds in certain frames. Btw, Advanced effects means a lot of Indirect illumination and photon(GI/ Caustics) options.
Finally I started a batch render. Even though the animation was originally 30secs,before anything else I wanted a rough look on how this would actually look like in motion. (Also it was about 2-3 p.m in the morning and I was pretty bushed up.) <
The following morning when I woke up it was at the 216th frame. I had taken about 8+hrs. I just quit the render there and slapped the seQ to Ae and the result was, this.
Straight away I could see a number of issues. The water scale is all wrong and after about the 3-4 second when the sun goes up in the sky the sky turns all white. This was obviously not what I was looking for. And I did not notice this even when I was doing sample renders earlier; simply because I had just stuck around the 2 extremes of the animation, thus missing out these parts. Also, the ground can clearly be seen around the 5-6second mark, and is obviously bare. So anyway now I have to go back and adjust all these things and add stuff again. And I think I want to put a kind of wobble into the entry camera animation to make it feel a bit more "realistic". Plus I want to get upclose to the daagaba sooner so I can show the detail in the daagaba. Specially around the upper parts.
Anyways, this has been a fantastic project for me(not because of the result, but because I got very up and close with Vue). This is actually the first time I have used Vue in a real project.to this level and I'm really pleased with what I've learnt.
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